Fragmented Dreams
Recipient of the MIT Reality Hack Art Grant; exhibited at the 2026 MIT Reality Hackathon at the Massachusetts Institute of Technology (MIT), Cambridge.
This project is an audio-reactive projection installation inspired by recurring dreams, where familiar spaces reappear in fragmented cycles. Built in TouchDesigner, the work uses eight spatially aligned still images that rotate over time, maintaining a shared environment while shifting visual states. A constant light source appears across all frames, acting as a point of continuity and quiet hope within the dreamscape.
Generative particles and bloom activate the still imagery, adding warmth and a sense of presence without altering the source images themselves. Audience breath, captured through a microphone, directly influences particle movement, allowing visitors to momentarily bring the environment to life.
These activations are intentionally temporary: the system periodically resets, dissolving accumulated motion and returning the space to a latent state.By structuring the work around cycles of activation and erasure, the installation treats liveness as fragile and impermanent.
Interactive
media art
TouchDesigner